Trying out GameMaker Studio 2

Last month I tested out GameMaker Studio as a potential game engine for a top-down RPG project I wanted to make. I like GMS a lot! The last time I used it was back in the winter of 2014, so the interface updates were really refreshing and nice for me. It’s VERY nice to be able to learn a new software after using Unity for the last 3-4 years (and since I use Unity every day for my day job).

I’m not making the same exact thing as whatever I scribbled down on this, but it’s still a top-down RPG featuring a bunny character. Also, that crying slime character is definitely going to be in the game.
Continue reading “Trying out GameMaker Studio 2”

Interactive Card Project

My first blog post is about my first completed project of 2019 🎉
This holiday season, I decided to take on the Winteractive Challenge from my friends’ podcast, Free Wi-Fi!

Make an interactive holiday card for your friends before the new year rolls around. The conditions are: It must take place in a single scene or setting, and it must have a bordered frame of some kind. If you want to join in and make one, please share it with us on twitter!

I totally forgot about the bordered frame part, oops… I’m also late by almost a full week… haha. Well, I’m withdrawing most details of the project since it’s meant for a few friends, but here are some things I tried out.

a shader that displays different textures on both sides
Continue reading “Interactive Card Project”