I decided to bring my OC Niya to life by modeling and rigging her! This was partly for fun and partly to identify pain-points in my personal 3D pipeline. I’ll dump my process and thought process here.Continue reading “Modeling + Rigging my OC, Niya”
For the past few weeks, I’ve been working on modeling and rigging my monster girl OC, Niya. I decided to make some scripts (using the nifty PyMEL documentation) to automate a bunch of mouse clicks! Feel free to use them or modify them however you’d like.Continue reading “Scripts for Maya: AddCurve, ToggleLRA, MergeVerts”
Last month I tested out GameMaker Studio as a potential game engine for a top-down RPG project I wanted to make. I like GMS a lot! The last time I used it was back in the winter of 2014, so the interface updates were really refreshing and nice for me. It’s VERY nice to be able to learn a new software after using Unity for the last 3-4 years (and since I use Unity every day for my day job).Continue reading “Trying out GameMaker Studio 2”
My first blog post is about my first completed project of 2019 🎉
This holiday season, I decided to take on the Winteractive Challenge from my friends’ podcast, Free Wi-Fi!
Make an interactive holiday card for your friends before the new year rolls around. The conditions are: It must take place in a single scene or setting, and it must have a bordered frame of some kind. If you want to join in and make one, please share it with us on twitter!
I totally forgot about the bordered frame part, oops… I’m also late by almost a full week… haha. Well, I’m withdrawing most details of the project since it’s meant for a few friends, but here are some things I tried out.Continue reading “Interactive Card Project”
Mmm, the scent of a nice fresh blog… 🎵